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Falling Leaves Simulation & Toolsets
This toolset contains two parts. The first part is simulation and baking. The basic idea is to export a select model in the game engine and proceed with vellum simulation in Houdini. The tool basing on the simulation result and the landscape to generate the export geometry shape, UV, and textures.
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The second part is the export and placing. With the python module in Houdini and Unreal, the HDA can direct export and place in a scene with one click.
Workflow Demonstration

Houdini Workflow

HDA Python Modual - Export & Placing

​Import HDA Interface

Paint mask for leaves area

Generate mesh & bake sim texture


Work Togther with UE Python File


HDA Python Modual - Import Dat & Initialize Workflow
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