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Falling Leaves Simulation & Toolsets

This toolset contains two parts. The first part is simulation and baking. The basic idea is to export a select model in the game engine and proceed with vellum simulation in Houdini. The tool basing on the simulation result and the landscape to generate the export geometry shape, UV, and textures.
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The second part is the export and placing. With the python module in Houdini and Unreal, the HDA can direct export and place in a scene with one click.

Workflow Demonstration

worlkflow.png

Houdini Workflow

fallingleave_houdini_py2.png

HDA Python Modual - Export & Placing

​Import HDA Interface

workflow.png

Paint mask for leaves area

workflow2.png

Generate mesh & bake sim texture

ue_py_import.png
ue_py_spawn.png

Work Togther with UE Python File

fallingleave_houdini_py.png
E__HoudiniProject_luoye_luoye_mediate.hip - Houdini FX 18.5_edited.jpg

HDA Python Modual - Import Dat & Initialize Workflow

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