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Grass Generation Tool

This tool is created for environment artists to generate customized grass in-game quickly.
It has two different modes: manually adjusting shape per grass generated in Houdini or generating a bunch of grass based on the input texture.
Creating this tool aims to simplify various grass production pipelines, making it much easier to adjust grass shapes. And it also can help technical artists to optimize polycount and texture coverage of models, which work better with render process optimization.

MODE1 - Generat Baed on input textures
Use trace to project texture to polygon, and control curvature and position per grass to generate satisfying shape

MODE2 - Mannualy generate grass
Use trace to project texture to polygon, and control curvature and position per grass to generate satisfying shape

Bake Textures
Calulate color on input resolution points

Bake Textures
Calulate color on input resolution points

Generating Bunch of Grass Planes
Generate polygons based on the shape generated and calculate the texture coverage and texture inclusion data so that artists can create the plane with better coverage.

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